The inventory and save systems still function as they did in all of the other Resident Evil games (with the exception of Resident Evil 0), forcing you to store items in a chest so you can access them later at a different save point. This essentially frees you from having to monitor ammunition as closely as you would in other Resident Evil games, because you can make what you need, but you will need to monitor your gunpowder level and be sure to conserve it later in the game. Or if you simply want more handgun bullets, you put gunpowder A into the mixer by itself. Like making some sort of crazy milkshake, if you mix gunpowder A with gunpowder B, you get gunpowder C, which can then be transformed into grenade launcher ammunition. In essence, Jill can create all sorts of ammunition by mixing different types of gunpowder. Both of these moves are incredibly useful, particularly when dueling with Nemesis, though the dodge move can occasionally become cumbersome since Jill will perform the side step instead of firing her weapon at close range, which usually results in more damage.Īnother unique aspect of Resident Evil 3, when compared to other games in the series, is the ammunition system. In addition, Jill also has a dodge move that enables her to perform a little side step when enemies are about to pounce. Resident Evil 3, however, introduces the 180-degree turn that lets you turn Jill in the opposite direction on the fly instead of wasting a few precious seconds to turn her around manually. The controls are still set up so that controlling Jill is similar to controlling a tank, which can make combat and basic maneuvering a little irritating. Interestingly, that sense of detachment seems to apply to Resident Evil 3's gameplay mechanics, which underwent a few changes that aren't present in any subsequent Resident Evil game. Still, those who have played the Resident Evil remake will undoubtedly want to find out what happens to one of the series' main protagonists. The storyline in Resident Evil 3 doesn't shed much light on the Resident Evil story as a whole, focusing mainly on what's happening to Jill and on a few of the events that have transpired in Raccoon City, which almost makes it feel as though it's not really a part of the Resident Evil timeline. unit involved in the events in the original Resident Evil) continually stalks Jill and will make an appearance in various areas of the game. All the while, an enormous superzombie named Nemesis (charged with killing the remaining members of the S.T.A.R.S. Jill has to explore what's left of Raccoon City (including the police department featured in Resident Evil 2), locate survivors, and, more importantly, find safe passage out of the city. Jill finds herself trapped within Raccoon City as the T-virus continues to spread and infect even more of the locals, changing average groups of people into a slinking army of zombies. Resident Evil 3: Nemesis takes place shortly after the events in the original Resident Evil, and unlike Resident Evil 2, it focuses on a character from the original game named Jill Valentine. Resident Evil 3 plays a little differently from other games in the series. But even those people should be aware of the game's relatively high retail price and should seriously consider Resident Evil 3 for the GameCube as a rental-only prospect. All of these features have made the full transition to the GameCube version, along with the slight visual enhancements that were originally constructed for the Dreamcast version of the game, and as such, it's really intended for those who have never played any version of Resident Evil 3 before. Unfortunately, Resident Evil 3 didn't flow quite as well as other games in the Resident Evil series, with puzzles seemingly strung together in a slightly more chaotic fashion. Not only was it possible to essentially manufacture your own ammunition, but the game's main character, Jill Valentine, could perform a variety of defensive maneuvers, including a side step, that made combat a little more forgiving and even a little more exciting. Until Resident Evil 0, the original version of Resident Evil 3 represented the most drastic departure from the traditional Resident Evil formula, at least in terms of gameplay mechanics.
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